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Ruinstars

Ruinstars

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Devlog

  • Scripted Operations are Live!
    September 19, 2025 by ruinstars
    Scripted Operations are now live! These narrative operations with branching missions tell a story and are tailored to a combination of two squad types. There are 10 scripted operations so far; we will... Continue reading
  • Telling a Story: Scripted Operations
    September 15, 2025 by ruinstars#missions, #operations, #narrative play, #game design
    While our Primary and Secondary Missions can be combined to create a full 3-operation/9-mission campaign, they don’t really tell a story. With that in mind, we started writing and prototyping script... Continue reading
  • Big news and updates!
    September 12, 2025 by ruinstars
    Lots of changes since the last devlog, so I will try to summarize everything here! Rules Update - Attacks of Opportunity We added a rule for Attacks of Opportunity . In short, when a unit moves out of... Continue reading
  • Factions, Tokens, Battlefields
    June 28, 2025 by ruinstars
    Big Update! New factions: The Crimson Shroud, Outer Claim, Eidolon Revenants Print-at-home tokens Three new print-at-home battlefields Rules updates and fixes Battlefields We added three new battlefie... Continue reading
  • Launched!
    June 02, 2025 by ruinstars
    After two years of development, playtesting, and tweaking, I am proud to release Ruinstars to the community! This game is for everyone, and your feedback will be invaluable to ensure it’s a fun and... Continue reading
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