Devlog
- June 09, 2026 by ruinstars#balance, #balance updates, #game designThe Praxium Corps were always intended to be a high-skill, high-lethality Squad. But as we played missions, we realized a few things: They’re generally overpowered Their skills and specialisms didn... Continue reading

- September 15, 2025 by ruinstars#missions, #operations, #narrative play, #game designWhile our Primary and Secondary Missions can be combined to create a full 3-operation/9-mission campaign, they don’t really tell a story. With that in mind, we started writing and prototyping script... Continue reading






