Devlog
- July 13, 2026 by ruinstars#silent choir, #balance, #updates, #game designOur last update gave every Silent Choir unit tier more weapons and skills to choose from. Good for build variety, but it also pushed the whole squad’s numbers up further than we intended, and blurre... Continue reading

- June 12, 2026 by ruinstars#campaigns, #game design, #missions, #narrative playSecond edition was built around PvE. That was the right call at the time., but it meant PvP and Horde Mode were left on older foundations, with different objectives, different structure, and enough fr... Continue reading
- June 09, 2026 by ruinstars#balance, #balance updates, #game designThe Praxium Corps were always intended to be a high-skill, high-lethality Squad. But as we played missions, we realized a few things: They’re generally overpowered Their skills and specialisms didn... Continue reading

- September 15, 2025 by ruinstars#missions, #operations, #narrative play, #game designWhile our Primary and Secondary Missions can be combined to create a full 3-operation/9-mission campaign, they don’t really tell a story. With that in mind, we started writing and prototyping script... Continue reading






